Main Article Content

Abstract

The rapid competition in the developing industry makes it increasingly important for business actors and marketers to pay attention to several important factors that can determine consumer purchasing decisions, namely based on the SOR framework. The researcher intend to expand literature by extending the S-O-R framework to the context of AR-based marketing in the telecommunications sector, by introducing a novel conceptual model connecting augmentation, product informativeness, and personalized recommendations to purchase intention via choice beliefs and perceived usefulness. The research approach used is quantitative research, by distributing questionnaires to 308 telecommunications service users in Batam City. The findings reveal that augmentation and product informativeness have a significant effect on choice trust. Product informativeness also have a significant direct effect on purchase intentions, although personalized recommendations cannot prove a significant relationship with purchase intentions. Regarding its mediation effect, researchers proved that choice trust is able to mediate the relationship between augmentation and product informativeness with purchase intentions. Perceived usefulness is able to mediate the relationship between product informativeness and purchase intentions, personalized recommendations do not significantly influence purchase intentions. It is important for telecommunication service companies to boost purchase intentions by building trust in choice, benefits felt by customers by maximizing the usefulness of augmentation-related features, product informativeness, and ability to provide effective recommendations for customers. Future researchers can make efforts to implement further research related to augmented reality marketing factors in their influence on purchase intentions, with different variable or research object.

Keywords

Augmentation Product Informativeness Perceived Usefulness Personalized Recommendations Purchase Intention

Article Details

How to Cite
Christiarini, R., Rooney, & Putra, E. Y. (2026). Purchase Intention Analysis in Augmented Reality Marketing: SOR Implementation Framework. Ilomata International Journal of Management, 7(1), 296-317. https://doi.org/10.61194/ijjm.v7i1.1949

References

  1. Angela & Kesumahati, E. (2023). Brand equity, customer satisfaction, dan purchase intention: analisis pada franchise F&B asing. Jurnal Bisnis Dan Akuntansi, 25(2). https://doi.org/10.34208/jba.v25i2.2142
  2. Attri, R., Roy, S., & Choudhary, S. (2024). In-store augmented reality experiences and its effect on consumer perceptions and behaviour. Journal of Services Marketing. https://doi.org/10.1108/JSM-01-2024-0005
  3. Barta, S., Gurrea, R., & Flavián, C. (2023). Using augmented reality to reduce cognitive dissonance and increase purchase intention. Computers in Human Behavior, 140, 107564. https://doi.org/10.1016/j.chb.2022.107564
  4. Chen, S. C., Chou, T. H., Hongsuchon, T., Ruangkanjanases, A., Kittikowit, S., & Lee, T. C. (2022). The mediation effect of marketing activities toward augmented reality: the perspective of extended customer experience. Journal of Hospitality and Tourism Technology, 13(3), 461-480. https://doi.org/10.1108/JHTT-03-2021-0093
  5. Chen, Y., & Lin, C. A. (2022). Consumer behavior in an augmented reality environment: Exploring the effects of flow via augmented realism and technology fluidity. Telematics and Informatics, 71, 101833. https://doi.org/10.1016/j.tele.2022.101833
  6. Christiarini, R., Larissa, J., & Zaharah, T. (2024). Exploring Consumer Purchase Intention in e-Commerce Flash Sale: Can Satisfaction and Trust Enhance the Behavior?. https://doi.org/10.6007/IJARBSS/v14-i12/24183
  7. Christiarini, R. (2025). Analysis of Factors Influencing Purchase Intentions in Live Shopping in Batam. Paradoks: Jurnal Ilmu Ekonomi, 8(1), 98-112. https://jurnal.feb-umi.id/index.php/PARADOKS/article/view/1067
  8. Cuevas-Vargas, H., Cortés-Palacios, H. A., & Lozano-García, J. J. (2022). Impact of capital structure and innovation on firm performance. Direct and indirect effects of capital structure. Procedia computer science, 199, 1082-1089. https://doi.org/10.1016/j.procs.2022.01.137
  9. Dogra, P., Kaushik, A. K., Kalia, P., & Kaushal, A. (2023). Influence of augmented reality on shopping behavior. Management Decision, 61(7), 2073-2098. https://doi.org/10.1108/MD-02-2022-0136
  10. Ebrahimabad, F. Z., Yazdani, H., Hakim, A., & Asarian, M. (2024). Augmented Reality Versus Web-Based Shopping: How Does Ar Improve User Experience and Online Purchase Intention. Telematics and Informatics Reports, 15, 100152. https://10.1016/j.teler.2024.100152
  11. Ghozali, I. (2020). Aplikasi Analisis Multivariate dengan Program IBM SPSS. 21. Semarang: Badan Penerbit UNDIP. https://www.scribd.com/document/644946086/Ghozali-Edisi-9-pdf
  12. Gil-López, C., Guixeres, J., Marín-Morales, J., Torrecilla, C., Williams, E., & Alcañiz, M. (2023). Is mixed reality technology an effective tool for retail? A vividness and interaction perspective. Frontiers in Virtual Reality, 4, 1067932. https://doi.org/10.3389/frvir.2023.1067932
  13. Guo, C., & Zhang, X. (2024). The impact of AR online shopping experience on customer purchase intention: An empirical study based on the TAM model. PloS one, 19(8), e0309468. https://doi.org/10.1371/journal.pone.0309468
  14. Hair Jr, J. F., M Hult, G. T., M Ringle, C., Sarstedt, M., Castillo Apraiz, J., Cepeda Carrión, G. A., & Roldán, J. L. (2019). Manual de partial least squares structural equation modeling (pls-sem). OmniaScience. https://doi.org/10.3926/OSS.37
  15. Hair Jr, J. F., Hult, G. T. M., Ringle, C. M., Sarstedt, M., Danks, N. P., & Ray, S. (2021). Partial least squares structural equation modeling (PLS-SEM) using R: A workbook (p. 197). Springer Nature. https://doi/org/10.1007/978-3-030-80519-7
  16. Han, X., Wang, F., Lv, S., & Han, W. (2021). Mechanism linking AR-based presentation mode and consumers’ responses: a moderated serial mediation model. Journal of Theoretical and Applied Electronic Commerce Research, 16(7), 2694-2707. https://doi.org/10.3390/jtaer16070148
  17. Huang, T. L., & Chung, H. F. (2024). Impact of delightful somatosensory augmented reality experience on online consumer stickiness intention. Journal of Research in Interactive Marketing, 18(1), 6-30. https://doi.org/10.1108/JRIM-07-2022-0213?urlappend=%3Futm_source%3Dresearchgate
  18. Hwang, A. H. C., Oh, J., & Scheinbaum, A. C. (2020). Interactive music for multisensory e‐commerce: The moderating role of online consumer involvement in experiential value, cognitive value, and purchase intention. Psychology & Marketing, 37(8), 1031-1056. https://doi.org/10.1002/mar.21338
  19. Kang, H. J., Shin, J. H., & Ponto, K. (2020). How 3D virtual reality stores can shape consumer purchase decisions: The roles of informativeness and playfulness. Journal of Interactive Marketing, 49(1), 70-85. https://doi.org/10.1016/j.intmar.2019.07.002
  20. Kim, J. H., Kim, M., Park, M., & Yoo, J. (2023). Immersive interactive technologies and virtual shopping experiences: Differences in consumer perceptions between augmented reality (AR) and virtual reality (VR). Telematics and Informatics, 77, 101936. https://doi.org/10.1016/j.tele.2022.101936
  21. Kowalczuk, P., Siepmann, C., & Adler, J. (2021). Cognitive, affective, and behavioral consumer responses to augmented reality in e-commerce: A comparative study. Journal of Business Research, 124, 357-373. https://doi.org/10.1016/j.jbusres.2020.10.050
  22. Kumar, H. (2022). Augmented reality in online retailing: a systematic review and research agenda. International Journal of Retail & Distribution Management, 50(4), 537-559. https://10.1108/IJRDM-06-2021-0287
  23. Li, F. (2025). When and why personalized tourism recommendations reduce purchase intention?. Information Technology & Tourism, 1-21. https://doi.org/10.1007/s40558-024-00305-z
  24. Liu, C., Zhang, F., Wang, X., Chan, N. W., Rahman, H. A., Yang, S., & Tan, M. L. (2022). Assessing the factors influencing water quality using environment water quality index and partial least squares structural equation model in the Ebinur Lake Watershed, Xinjiang, China. Environmental Science and Pollution Research, 1-16. https://doi.org/10.1007/s11356-021-17886-5
  25. Nadella, G. S., & Pillai, S. E. V. S. (2024, March). Examining the Indirect Impact of Information and System Quality on the Overall Educators' Use of E-Learning Tools: A PLS-SEM Analysis. In SoutheastCon 2024 (pp. 360-366). IEEE. https://doi.org/10.13140/RG.2.2.24355.67365
  26. Nasution, M. I., Fahmi, M., & Prayogi, M. A. (2020, March). The quality of small and medium enterprises performance using the structural equation model-part least square (SEM-PLS). In Journal of Physics: Conference Series (Vol. 1477, No. 5, p. 052052). IOP Publishing. https://doi.org/10.1088/1742-6596/1477/5/052052
  27. Nawres, D., Nedra, B. A., Yousaf, A., & Mishra, A. (2024). The role of augmented reality in shaping purchase intentions and WOM for luxury products. Journal of Business Research, 171, 114368. https://doi.org/10.1016/j.jbusres.2023.114368
  28. Nguyen, T., & Hsu, P. F. (2022). More personalized, more useful? Reinvestigating recommendation mechanisms in e-commerce. International Journal of Electronic Commerce, 26(1), 90-122. https://doi.org/10.1080/10864415.2021.2010006
  29. Qadri, S. B., Mir, M. M., & Khan, M. A. (2023). Exploring the impact of augmented reality on customer experiences and attitudes: A comparative analysis with websites. International Journal of Management Research and Emerging Sciences, 13(2). https://doi.org/10.56536/ijmres.v13i2.421
  30. Park, H., & Kim, S. (2023). Do augmented and virtual reality technologies increase consumers’ purchase intentions? The role of cognitive elaboration and shopping goals. Clothing and Textiles Research Journal, 41(2), 91-106. https://doi.org/10.31274/itaa.12345
  31. Peukert, C., Pfeiffer, J., Meißner, M., Pfeiffer, T., & Weinhardt, C. (2019). Shopping in virtual reality stores: the influence of immersion on system adoption. Journal of Management Information Systems, 36(3), 755-788. https://doi.org/10.1080/07421222.2019.1628889
  32. Purwanto, A., & Sudargini, Y. (2021). Partial least squares structural squation modeling (PLS-SEM) analysis for social and management research: a literature review. Journal of Industrial Engineering & Management Research, 2(4), 114-123. https://doi.org/10.7777/jiemar.v2i4.168
  33. Purwianti, L., Nurjanah, L., Katherine, K., & Chen, R. (2024). The Impact of TAM, Social Influence, and Information Quality on Purchase Intention in E-commerce. Jurnal Organisasi dan Manajemen, 20(2), 187-206. https://doi.org/10.33830/jom.v24i2.9123.2024
  34. Putra, E. Y. (2021). Instant Shopping–Millennial User in Batam City During Covid-19 Pandemic Services. Jurnal Riset Bisnis dan Manajemen, 14(1), 1-6. https://doi.org/10.23969/jrbm.v14i2.3558
  35. Putri, R. I. I., Araiku, J., & Sari, N. (2021). Statistik Deskriptif. Bening Media Publishing. https://books.google.co.id/books?hl=id&lr=&id=PoEeEAAAQBAJ&oi=fnd&pg=PA32&dq=35.%09Putri,+R.+I.+I.,+Araiku,+J.,+%26+Sari,+N.+(2021).+Statistik+Deskriptif.+Bening+Media+Publishing.&ots=aA3yY90PkX&sig=eGgjhJBjMORrqDaK7KZ43Hd9efo&redir_esc=y#v=onepage&q&f=false
  36. Rovina, R., & Saputra, S. (2024). Analisis Faktor-Faktor Yang Mempengaruhi Niat Beli Fashion Pada Social-Commerce Di Kota Batam. Jurnal Ilmiah Edunomika, 8(1). https://doi.org/10.29040/jie.v8i1.11899
  37. Saputra, S., Yulfiswandi, Y., & Yuwono, W. (2024). How government incentives shape consumer intention to adopt electric vehicles: A study in Batam City. Jurnal Perspektif Pembiayaan dan Pembangunan Daerah, 12(4), 403-420. https://doi.org/10.22437/ppd.v12i4.36897
  38. Sengupta, A., & Cao, L. (2022). Augmented reality's perceived immersion effect on the customer shopping process: Decision-making quality and privacy concerns. International Journal of Retail & Distribution Management, 50(8/9), 1039-1061. https://doi.org/10.1108/IJRDM-10-2021-0522
  39. Sihombing, P. R., Arsani, A. M., Purwanti, D., & Budiantono, S. (2023). Implementation of sem-pls modeling on the impact of the regional competitiveness index on socioeconomic macro variables. Jurnal Lebesgue: Jurnal Ilmiah Pendidikan Matematika, Matematika Dan Statistika, 4(1), 308-315. https://doi.org/10.46306/lb.v4i1.250
  40. Smink, A. R., Frowijn, S., van Reijmersdal, E. A., van Noort, G., & Neijens, P. C. (2019). Try online before you buy: How does shopping with augmented reality affect brand responses and personal data disclosure. Electronic Commerce Research and Applications, 35, 100854. https://doi.org/10.1016/j.elerap.2019.100854
  41. Söderström, C., Mikalef, P., Landmark, A. D., & Gupta, S. (2024). Augmented reality (AR) marketing and consumer responses: A study of cue-utilization and habituation. Journal of Business Research, 182, 114813. https://doi.org/10.1016/j.jbusres.2024.114813
  42. Statista.com (2023). AR Software - Indonesia. Retrieved from: https://www.statista.com/outlook/amo/ar-vr/ar-software/indonesia
  43. Sugiyono. (2020). Metode Penelitian Kualitatif, Kuantitatif, dan R&D. Bandung: Alfabeta. https://www.scribd.com/document/729101674/Metode-Penelitian-Kuantitatif-Kualitatif-Dan-r-d-Sugiyono-2020
  44. Tan, Y., & Yoon, S. (2025). Testing the effects of personalized recommendation service, filter bubble and big data attitude on continued use of TikTok. Asia Pacific Journal of Marketing and Logistics, 37(5), 1280-1301. https://doi.org/10.1108/APJML-06-2024-0738?urlappend=%3Futm_source%3Dresearchgate
  45. Trisna Jaya, I. P. G. I., & Jaw, C. (2024). Innovativeness or involvement: How virtual reality influences nostalgic emotion and imagery in travel intention. Journal of Hospitality & Tourism Research, 48(6), 975-990. https://doi.org/10.1177/10963480231194692?urlappend=%3Futm_source%3Dresearchgate
  46. Tu, J. C., & Jia, X. H. (2024). A Study on Immersion and Intention to Pay in AR Broadcasting: Validating and Expanding the Hedonic Motivation System Adoption Mode. Sustainability, 16(5), 2040. https://doi.org/10.3390/su16052040
  47. Vo, K. N., Le, A. N. H., Thanh Tam, L., & Ho Xuan, H. (2022). Immersive experience and customer responses towards mobile augmented reality applications: The moderating role of technology anxiety. Cogent Business & Management, 9(1), 2063778. https://doi.org/10.1016/j.jretconser.2022.103208
  48. Voicu, M. C., Sîrghi, N., & Toth, D. M. M. (2023). Consumers’ experience and satisfaction using augmented reality apps in E-shopping: New empirical evidence. Applied Sciences, 13(17), 9596. https://doi.org/10.3390/app13179596
  49. Wijaya, L., Valerie, J., Meng, C. K., & Ikhsan, R. B. (2024). Factors Influencing the Adoption of Augmented Reality on Consumers' Online Shopping Purchase Intentions. International Journal of Electronic Commerce Studies, 15(2), 103-120. https://www.airitilibrary.com/Article/Detail/20739729-N202408140004-00004
  50. Wu, J. F., Dong, J., Wu, Y., & Chang, Y. P. (2024). Shopping through mobile augmented reality: The impacts of AR embedding and embodiment attributes on consumer-based brand equity. Information & Management, 103999. https://doi.org/10.1016/j.im.2024.103999
  51. Xu, X. Y., Jia, Q. D., & Tayyab, S. M. U. (2024). Exploring the stimulating role of augmented reality features in E-commerce: A three-staged hybrid approach. Journal of Retailing and Consumer Services, 77, 103682. https://doi.org/10.1016/j.jretconser.2023.103682
  52. Yun, X., & Chun, M. H. (2024). The impact of personalized recommendation on purchase intention under the background of big data. Big Data & Information Analytics, 8. https://doi.org/10.3934/bdia.2024005
  53. Zimmermann, R., Mora, D., Cirqueira, D., Helfert, M., Bezbradica, M., Werth, D., ... & Auinger, A. (2023). Enhancing brick-and-mortar store shopping experience with an augmented reality shopping assistant application using personalized recommendations and explainable artificial intelligence. Journal of Research in Interactive Marketing, 17(2), 273-298. https://doi.org/10.1108/JRIM-09-2021-0237?urlappend=%3Futm_source%3Dresearchgate